the front side of Tromell, Seymour's Butler
the back of a classic MtG card
the front side of Pentad Prism
the back of a classic MtG card
the front side of Crab Umbra
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield (Tromell without summoning sickness, Pentad Prism with a charge counter on it, and Crab Umbra attached to Tromell).

Notable Prerequisites

  1. You have had five nontoken creatures enter the battlefield under your control this turn.

Mana Needed

  1. ({1} magic symbol)   available.

Steps

  1. Activate Tromell by paying ({1} magic symbol)   and tapping it, causing you to put at least five charge counters on Pentad Prism.
  2. Activate Pentad Prism five times by removing five charge counters from it, adding ({4} magic symbol)  ({U} magic symbol)  .
  3. Activate Crab Umbra by paying ({2} magic symbol)  ({U} magic symbol)  , untapping Tromell.
  4. Repeat.

Results

  1. Infinite colored mana.
  2. Infinite proliferate.
  3. Infinite charge counters on Pentad Prism.

Metadata

  1. In 0 decks according to EDHREC.

Variants of this combo

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