Color Identity: W, U, B, R, G

Prerequisites

  1.  All permanents on the battlefield.
  2. ({2} magic symbol)   each turn available.

Steps

  1. Activate
    Coretapper
    Coretapper
    's first ability by tapping it, putting a charge counter on
    Magistrate's Scepter
    Magistrate's Scepter
    .
  2. Activate
    Coretapper
    Coretapper
    's second ability by sacrificing it, putting two charge counters on
    Magistrate's Scepter
    Magistrate's Scepter
    .
  3. Activate
    Magistrate's Scepter
    Magistrate's Scepter
    's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. Move to your next turn.
  5. At the beginning of your upkeep,
    Bringer of the White Dawn
    Bringer of the White Dawn
    triggers, returning
    Coretapper
    Coretapper
    from your graveyard to the battlefield.
  6. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 0 decks according to EDHREC.
footer