the front side of Badgermole Cub
the back of a classic MtG card
the front side of Deserted Temple
the back of a classic MtG card
the front side of Rings of Brighthearth
the back of a classic MtG card
the front side of Tectonic Split
the back of a classic MtG card

Color Identity: G

Initial Card State

  1.  Badgermole Cub in hand.
  2.  All other permanents on the battlefield.

Easy Prerequisites

  1. You control an untapped land.

Mana Needed

  1. one generic manaone green mana available.

Steps

  1. Cast Badgermole Cub by paying one generic manaone green mana. When it enters, its first ability triggers, targeting any land you control.
  2. Activate a land you control by tapping it, adding three mana of any color due to the ability given to it by Tectonic Split.
  3. Badgermole Cub's second ability triggers, adding one green mana.
  4. Activate Deserted Temple's second ability by paying one generic mana and tapping it, targeting the land.
  5. Rings of Brighthearth triggers, causing you to pay two generic mana to copy Deserted Temple's ability, targeting Deserted Temple.
  6. Resolve both Deserted Temple abilities, untapping Deserted Temple and the other land.
  7. Repeat from step 2.

Notes

  1. Once you have excess mana, you can untap other lands instead of [Land that Taps to Add Multiple Mana]].

Results

  1. Infinite colored mana.
  2. Infinite mana lands you control can produce.
  3. Infinite untap of lands you control.

Variants of this combo

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