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Badgermole Cub | Deserted Temple | Rings of Brighthearth
(and one other card)
Color Identity: G
Cards
Badgermole Cub
Deserted Temple
Rings of Brighthearth
Tectonic Split
Initial Card State
Badgermole Cub
in hand.
All other permanents on the battlefield.
Easy Prerequisites
You control an untapped land.
Mana Needed
({1} magic symbol)
({G} magic symbol)
available.
Steps
Cast
Badgermole Cub
by paying
({1} magic symbol)
({G} magic symbol)
. When it enters, its first ability triggers, targeting any land you control.
Activate a land you control by tapping it, adding three mana of any color due to the ability given to it by
Tectonic Split
.
Badgermole Cub
's second ability triggers, adding
({G} magic symbol)
.
Activate
Deserted Temple
's second ability by paying
({1} magic symbol)
and tapping it, targeting the land.
Rings of Brighthearth
triggers, causing you to pay
({2} magic symbol)
to copy
Deserted Temple
's ability, targeting
Deserted Temple
.
Resolve both
Deserted Temple
abilities, untapping
Deserted Temple
and the other land.
Repeat from step 2.
Notes
Once you have excess mana, you can untap other lands instead of [Land that Taps to Add Multiple Mana]].
Results
Infinite colored mana.
Infinite mana lands you control can produce.
Infinite untap of lands you control.
Metadata
In 0 decks according to EDHREC.
Variants of this combo
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