the front side of Badgermole Cub
the back of a classic MtG card
the front side of Deserted Temple
the back of a classic MtG card
the front side of Rings of Brighthearth
the back of a classic MtG card
the front side of Tectonic Split
the back of a classic MtG card

Color Identity: G

Initial Card State

  1.  Badgermole Cub in hand.
  2.  All other permanents on the battlefield.

Easy Prerequisites

  1. You control an untapped land.

Mana Needed

  1. ({1} magic symbol)  ({G} magic symbol)   available.

Steps

  1. Cast Badgermole Cub by paying ({1} magic symbol)  ({G} magic symbol)  . When it enters, its first ability triggers, targeting any land you control.
  2. Activate a land you control by tapping it, adding three mana of any color due to the ability given to it by Tectonic Split.
  3. Badgermole Cub's second ability triggers, adding ({G} magic symbol)  .
  4. Activate Deserted Temple's second ability by paying ({1} magic symbol)   and tapping it, targeting the land.
  5. Rings of Brighthearth triggers, causing you to pay ({2} magic symbol)   to copy Deserted Temple's ability, targeting Deserted Temple.
  6. Resolve both Deserted Temple abilities, untapping Deserted Temple and the other land.
  7. Repeat from step 2.

Notes

  1. Once you have excess mana, you can untap other lands instead of [Land that Taps to Add Multiple Mana]].

Results

  1. Infinite colored mana.
  2. Infinite mana lands you control can produce.
  3. Infinite untap of lands you control.

Metadata

  1. In 0 decks according to EDHREC.

Variants of this combo

    Loading...
    footer