Color Identity: R, W

Prerequisites

  1.  
    Chance for Glory
    Chance for Glory
    and
    Angel's Grace
    Angel's Grace
    in your library.
  2.  All other permanents on the battlefield.
  3. You control at least two white permanents.
  4. Sunforger
    Sunforger
    attached to a creature you control.
  5. ({3} magic symbol)  ({R} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   on your first turn, with ({7} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   available each other turn available.

Steps

  1. Activate
    Sunforger
    Sunforger
    by paying ({R} magic symbol)  ({W} magic symbol)   and unattaching it, searching your library for
    Chance for Glory
    Chance for Glory
    and casting it without paying its mana cost.
  2. Resolve
    Chance for Glory
    Chance for Glory
    , causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
  3. Activate
    Mistveil Plains
    Mistveil Plains
    by paying ({W} magic symbol)   and tapping it, putting
    Chance for Glory
    Chance for Glory
    on the bottom of your library from your graveyard.
  4. Activate
    Sunforger
    Sunforger
    's equip ability by paying ({3} magic symbol)  , attaching it to any creature you control.
  5. Move to your next turn.
  6. Activate
    Sunforger
    Sunforger
    by paying ({R} magic symbol)  ({W} magic symbol)   and unattaching it, searching your library for
    Angel's Grace
    Angel's Grace
    and casting it without paying its mana cost.
  7. Resolve
    Angel's Grace
    Angel's Grace
    , causing you to be unable to lose the game this turn.
  8. Activate
    Mistveil Plains
    Mistveil Plains
    by paying ({W} magic symbol)   and tapping it, putting
    Angel's Grace
    Angel's Grace
    on the bottom of your library from your graveyard.
  9. Activate
    Deserted Temple
    Deserted Temple
    's second ability by paying ({1} magic symbol)   and tapping it, untapping
    Mistveil Plains
    Mistveil Plains
    .
  10. Activate
    Sunforger
    Sunforger
    's equip ability by paying ({3} magic symbol)  , attaching it to any creature you control.
  11. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 39 decks according to EDHREC.
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