the front side of Sunforger
the back of a classic MtG card
the front side of Chance for Glory
the back of a classic MtG card
the front side of Angel's Grace
the back of a classic MtG card
the front side of Mistveil Plains
the back of a classic MtG card
the front side of Deserted Temple
the back of a classic MtG card

Color Identity: R, W

Initial Card State

  1.  Chance for Glory and Angel's Grace in your library.
  2.  All permanents on the battlefield.

Notable Prerequisites

  1. You control at least two white permanents.
  2. Sunforger attached to a creature you control.

Mana Needed

  1. ({3} magic symbol)  ({R} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   on your first turn, with ({7} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   available each other turn available.

Steps

  1. Activate Sunforger by paying ({R} magic symbol)  ({W} magic symbol)   and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
  2. Resolve Chance for Glory, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
  3. Activate Mistveil Plains by paying ({W} magic symbol)   and tapping it, putting Chance for Glory on the bottom of your library from your graveyard.
  4. Activate Sunforger's equip ability by paying ({3} magic symbol)  , attaching it to any creature you control.
  5. Move to your next turn.
  6. Activate Sunforger by paying ({R} magic symbol)  ({W} magic symbol)   and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  7. Resolve Angel's Grace, causing you to be unable to lose the game this turn.
  8. Activate Mistveil Plains by paying ({W} magic symbol)   and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
  9. Activate Deserted Temple's second ability by paying ({1} magic symbol)   and tapping it, untapping Mistveil Plains.
  10. Activate Sunforger's equip ability by paying ({3} magic symbol)  , attaching it to any creature you control.
  11. Repeat.

Results

  1. Infinite turns.

Metadata

  1. This combo produces a lock.
  2. In 103 decks according to EDHREC.

Bracket Tag

This combo has been estimated to be Ruthless (Bracket 4+).



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