Color Identity: R, W


Initial Card State
- Final Fortune and Angel's Grace in your library.
- All permanents on the battlefield.
Notable Prerequisites
- You control at least two white permanents.
- Sunforger attached to a creature you control.
Mana Needed
- ({3} magic symbol)
({R} magic symbol)
({W} magic symbol)
({W} magic symbol)
on your first turn, with ({7} magic symbol)
({R} magic symbol)
({R} magic symbol)
({W} magic symbol)
({W} magic symbol)
({W} magic symbol)
({W} magic symbol)
available each other turn available.
Steps
- Activate Sunforger by paying ({R} magic symbol)
({W} magic symbol)
and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost. - Resolve Final Fortune, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
- Activate Mistveil Plains by paying ({W} magic symbol)
and tapping it, putting Final Fortune on the bottom of your library from your graveyard. - Activate Sunforger's equip ability by paying ({3} magic symbol)
, attaching it to any creature you control. - Move to your next turn.
- Activate Sunforger by paying ({R} magic symbol)
({W} magic symbol)
and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost. - Resolve Angel's Grace, causing you to be unable to lose the game this turn.
- Activate Mistveil Plains by paying ({W} magic symbol)
and tapping it, putting Angel's Grace on the bottom of your library from your graveyard. - Activate Deserted Temple's second ability by paying ({1} magic symbol)
and tapping it, untapping Mistveil Plains. - Activate Sunforger's equip ability by paying ({3} magic symbol)
, attaching it to any creature you control. - Repeat.
Bracket Tag
This combo has been estimated to be Ruthless (Bracket 4+).