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Sunforger | Final Fortune | Angel's Grace
(and two other cards)
Color Identity: R, W
Cards
Sunforger
Final Fortune
Angel's Grace
Mistveil Plains
Deserted Temple
Prerequisites
Final Fortune
and
Angel's Grace
in your library.
All permanents on the battlefield.
You control at least two white permanents.
Sunforger
attached to a creature you control.
({3} magic symbol)
({R} magic symbol)
({W} magic symbol)
({W} magic symbol)
on your first turn, with
({7} magic symbol)
({R} magic symbol)
({R} magic symbol)
({W} magic symbol)
({W} magic symbol)
({W} magic symbol)
({W} magic symbol)
available each other turn available.
Steps
Activate
Sunforger
by paying
({R} magic symbol)
({W} magic symbol)
and unattaching it, searching your library for
Final Fortune
and casting it without paying its mana cost.
Resolve
Final Fortune
, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
Activate
Mistveil Plains
by paying
({W} magic symbol)
and tapping it, putting
Final Fortune
on the bottom of your library from your graveyard.
Activate
Sunforger
's equip ability by paying
({3} magic symbol)
, attaching it to any creature you control.
Move to your next turn.
Activate
Sunforger
by paying
({R} magic symbol)
({W} magic symbol)
and unattaching it, searching your library for
Angel's Grace
and casting it without paying its mana cost.
Resolve
Angel's Grace
, causing you to be unable to lose the game this turn.
Activate
Mistveil Plains
by paying
({W} magic symbol)
and tapping it, putting
Angel's Grace
on the bottom of your library from your graveyard.
Activate
Deserted Temple
's second ability by paying
({1} magic symbol)
and tapping it, untapping
Mistveil Plains
.
Activate
Sunforger
's equip ability by paying
({3} magic symbol)
, attaching it to any creature you control.
Repeat.
Results
Infinite turns.
Metadata
In 27 decks according to EDHREC.