Color Identity: R, W

Initial Card State

  1.  Final Fortune and Angel's Grace in your library.
  2.  All permanents on the battlefield.

Notable Prerequisites

  1. You control at least two white permanents.
  2. Sunforger attached to a creature you control.

Mana Needed

  1. ({3} magic symbol)  ({R} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   on your first turn, with ({7} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   available each other turn available.

Steps

  1. Activate Sunforger by paying ({R} magic symbol)  ({W} magic symbol)   and unattaching it, searching your library for Final Fortune and casting it without paying its mana cost.
  2. Resolve Final Fortune, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
  3. Activate Mistveil Plains by paying ({W} magic symbol)   and tapping it, putting Final Fortune on the bottom of your library from your graveyard.
  4. Activate Sunforger's equip ability by paying ({3} magic symbol)  , attaching it to any creature you control.
  5. Move to your next turn.
  6. Activate Sunforger by paying ({R} magic symbol)  ({W} magic symbol)   and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
  7. Resolve Angel's Grace, causing you to be unable to lose the game this turn.
  8. Activate Mistveil Plains by paying ({W} magic symbol)   and tapping it, putting Angel's Grace on the bottom of your library from your graveyard.
  9. Activate Deserted Temple's second ability by paying ({1} magic symbol)   and tapping it, untapping Mistveil Plains.
  10. Activate Sunforger's equip ability by paying ({3} magic symbol)  , attaching it to any creature you control.
  11. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 40 decks according to EDHREC.
footer