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Druid's Call | Intruder Alarm | Lightning Volley
Color Identity: G, U, R
Cards
Druid's Call
Intruder Alarm
Lightning Volley
Prerequisites
Lightning Volley
in hand.
Druid's Call
and
Intruder Alarm
on the battlefield.
Druid's Call
attached to an indestructible creature you control that does not have summoning sickness.
({3} magic symbol)
({R} magic symbol)
available.
Steps
Cast
Lightning Volley
by paying
({3} magic symbol)
({R} magic symbol)
.
Activate the creature with
Druid's Call
attached by tapping it, dealing 1 damage to itself.
Druid's Call
triggers, creating a 1/1 Squirrel creature token.
The Squirrel enters the battlefield, triggering
Intruder Alarm
, untapping all creatures.
Repeat from step 2.
Results
Infinite creature tokens.
Infinite ETB.
Infinite mana creatures you control can produce.
Infinite untap of creatures you control.
Metadata
In 0 decks according to EDHREC.