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the front side of Druid's Call
the back of a classic MtG card
the front side of Intruder Alarm
the back of a classic MtG card
the front side of Lightning Volley
the back of a classic MtG card

Color Identity: G, U, R

Initial Card State

  1.  
    Lightning Volley
    Lightning Volley
    in hand.
  2.  
    Druid's Call
    Druid's Call
    and
    Intruder Alarm
    Intruder Alarm
    on the battlefield.

Notable Prerequisites

  1. Druid's Call
    Druid's Call
    attached to an indestructible creature you control that does not have summoning sickness.

Mana Needed

  1. ({3} magic symbol)  ({R} magic symbol)   available.

Steps

  1. Cast
    Lightning Volley
    Lightning Volley
    by paying ({3} magic symbol)  ({R} magic symbol)  .
  2. Activate the creature with
    Druid's Call
    Druid's Call
    attached by tapping it, dealing 1 damage to itself.
  3. Druid's Call
    Druid's Call
    triggers, creating a 1/1 Squirrel creature token.
  4. The Squirrel enters the battlefield, triggering
    Intruder Alarm
    Intruder Alarm
    , untapping all creatures.
  5. Repeat from step 2.

Results

  1. Infinite creature tokens.
  2. Infinite ETB.
  3. Infinite mana creatures you control can produce.
  4. Infinite untap of creatures you control.

Metadata

  1. In 0 decks according to EDHREC.
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