the front side of Duskmantle Guildmage
the back of a classic MtG card
the front side of Mindcrank
the back of a classic MtG card

Color Identity: U, B

Initial Card State

  1.  Duskmantle Guildmage and Mindcrank on the battlefield.

Notable Prerequisites

  1. Each opponent has a life total that is less than or equal to their library size.

Mana Needed

  1. ({1} magic symbol)  ({U} magic symbol)  ({B} magic symbol)   plus an additional ({2} magic symbol)  ({U} magic symbol)  ({B} magic symbol)   for each opponent you have available.

Steps

  1. Activate Duskmantle Guildmage's first ability by paying ({1} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  , causing your opponent to lose life whenever a card is put into their graveyard this turn.
  2. Activate Duskmantle Guildmage's second ability by paying ({2} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  , causing an opponent to mill two cards.
  3. Duskmantle Guildmage triggers twice.
  4. Resolve the first trigger, causing the opponent to lose 1 life.
  5. Mindcrank triggers, causing the opponent to mill a card.
  6. Duskmantle Guildmage triggers, causing the opponent to lose 1 life.
  7. Repeat from step 5 until the opponent has a life total of zero, causing them to lose the game.
  8. Repeat from step 2 for each other opponent.

Results

  1. Each opponent loses the game.
  2. Infinite mill.
  3. Near-infinite lifeloss.

Metadata

  1. In 16286 decks according to EDHREC.
footer