the front side of Sage of Hours
the back of a classic MtG card
the front side of Master Biomancer
the back of a classic MtG card
the front side of Conjurer's Closet
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Master Biomancer has power 5 or greater.

Steps

  1. At the beginning of your end step, Conjurer's Closet triggers, blinking Sage of Hours and causing it to enter the battlefield with five or more +1/+1 counters on it due to Master Biomancer.
  2. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  3. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 34 decks according to EDHREC.
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