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the front side of Sage of Hours
the back of a classic MtG card
the front side of Master Biomancer
the back of a classic MtG card
the front side of Conjurer's Closet
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Master Biomancer
    Master Biomancer
    has power 5 or greater.

Steps

  1. At the beginning of your end step,
    Conjurer's Closet
    Conjurer's Closet
    triggers, blinking
    Sage of Hours
    Sage of Hours
    and causing it to enter the battlefield with five or more +1/+1 counters on it due to
    Master Biomancer
    Master Biomancer
    .
  2. Activate
    Sage of Hours
    Sage of Hours
    by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
  3. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 46 decks according to EDHREC.
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