the front side of Magistrate's Scepter
the back of a classic MtG card
the front side of Energy Chamber
the back of a classic MtG card
the front side of Lithoform Engine
the back of a classic MtG card

Color Identity: C

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Magistrate's Scepter has three charge counters on it.

Mana Needed

  1. ({6} magic symbol)   each turn available.

Steps

  1. Activate Magistrate's Scepter, removing 3 charge counters to take an extra turn.
  2. Activate Lithoform Engine, copying the extra turn ability.
  3. Pass the turn.
  4. At the beginning of your upkeep, Energy Chamber triggers, putting a charge counter on Magistrate's Scepter.
  5. Activate Magistrate's Scepter, putting a charge counter on itself.
  6. Activate Lithoform Engine, copying the trigger.
  7. Pass the turn.
  8. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 147 decks according to EDHREC.
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