Color Identity: R, W

Prerequisites

  1.  
    Chance for Glory
    Chance for Glory
    and
    Angel's Grace
    Angel's Grace
    in your library.
  2.  All permanents on the battlefield.
  3. You control at least two white permanents.
  4. Sunforger
    Sunforger
    attached to a creature you control.
  5. Sword of Feast and Famine
    Sword of Feast and Famine
    attached to any creature you control that does not have summoning sickness and that cannot be blocked by an opponent.
  6. ({3} magic symbol)  ({R} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   on your first turn, with ({6} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   available each other turn available.

Steps

  1. Activate
    Sunforger
    Sunforger
    by paying ({R} magic symbol)  ({W} magic symbol)   and unattaching it, searching your library for
    Chance for Glory
    Chance for Glory
    and casting it without paying its mana cost.
  2. Resolve
    Chance for Glory
    Chance for Glory
    , causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step.
  3. Activate
    Mistveil Plains
    Mistveil Plains
    by paying ({W} magic symbol)   and tapping it, putting
    Chance for Glory
    Chance for Glory
    on the bottom of your library from your graveyard.
  4. Activate
    Sunforger
    Sunforger
    's equip ability by paying ({3} magic symbol)  , attaching it to any creature you control.
  5. Move to your next turn.
  6. Activate
    Sunforger
    Sunforger
    by paying ({R} magic symbol)  ({W} magic symbol)   and unattaching it, searching your library for
    Angel's Grace
    Angel's Grace
    and casting it without paying its mana cost.
  7. Resolve
    Angel's Grace
    Angel's Grace
    , causing you to be unable to lose the game this turn.
  8. Activate
    Mistveil Plains
    Mistveil Plains
    by paying ({W} magic symbol)   and tapping it, putting
    Angel's Grace
    Angel's Grace
    on the bottom of your library from your graveyard.
  9. Deal combat damage to an opponent using the creature that has
    Sword of Feast and Famine
    Sword of Feast and Famine
    attached.
  10. Sword of Feast and Famine
    Sword of Feast and Famine
    triggers, causing the defending player to discard a card and you to untap all lands you control.
  11. Activate
    Sunforger
    Sunforger
    's equip ability by paying ({3} magic symbol)  , attaching it to any creature you control.
  12. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 173 decks according to EDHREC.
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