Color Identity: U, R

Prerequisites

  1.  All permanents on the battlefield.
  2. Magistrate's Scepter
    Magistrate's Scepter
    has three charge counters on it.
  3. ({4} magic symbol)  ({U} magic symbol)  ({R} magic symbol)   each turn available.

Steps

  1. Activate
    Magistrate's Scepter
    Magistrate's Scepter
    , removing 3 charge counters to take an extra turn.
  2. Activate
    Tawnos, Urza's Apprentice
    Tawnos
    , copying the extra turn ability.
  3. Pass the turn.
  4. At the beginning of your upkeep,
    Energy Chamber
    Energy Chamber
    triggers, putting a charge counter on
    Magistrate's Scepter
    Magistrate's Scepter
    .
  5. Activate
    Magistrate's Scepter
    Magistrate's Scepter
    , putting a charge counter on itself.
  6. Activate
    Tawnos, Urza's Apprentice
    Tawnos
    , copying the trigger.
  7. Pass the turn.
  8. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 27 decks according to EDHREC.
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