the front side of Magistrate's Scepter
the back of a classic MtG card
the front side of Energy Chamber
the back of a classic MtG card
the front side of Tawnos, Urza's Apprentice
the back of a classic MtG card

Color Identity: U, R

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Magistrate's Scepter has three charge counters on it.

Mana Needed

  1. ({4} magic symbol)  ({U} magic symbol)  ({R} magic symbol)   each turn available.

Steps

  1. Activate Magistrate's Scepter, removing 3 charge counters to take an extra turn.
  2. Activate Tawnos, copying the extra turn ability.
  3. Pass the turn.
  4. At the beginning of your upkeep, Energy Chamber triggers, putting a charge counter on Magistrate's Scepter.
  5. Activate Magistrate's Scepter, putting a charge counter on itself.
  6. Activate Tawnos, copying the trigger.
  7. Pass the turn.
  8. Repeat.

Results

  1. Lock.
  2. Infinite turns.

Metadata

  1. In 30 decks according to EDHREC.
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