Color Identity: W, U, B

Prerequisites

  1.  
    Hive Mind
    Hive Mind
    and
    Laboratory Maniac
    Laboratory Maniac
    on the battlefield.
  2.  
    Pure Intentions
    Pure Intentions
    and
    Whispering Madness
    Whispering Madness
    in hand.
  3. You have at least three opponents.
  4. You have at least eight cards in hand, or an opponent except the opponent directly to your right has at least six cards in hand.
  5. Your deck size is less than 90, or each opponent has a deck size of 91 or less.
  6. ({2} magic symbol)  ({W} magic symbol)  ({U} magic symbol)  ({B} magic symbol)   available.

Steps

  1. Cast
    Pure Intentions
    Pure Intentions
    by paying ({W} magic symbol)  .
  2. Hive Mind
    Hive Mind
    triggers, causing each opponent to create a copy of
    Pure Intentions
    Pure Intentions
    .
  3. Resolve all
    Pure Intentions
    Pure Intentions
    .
  4. Cast
    Whispering Madness
    Whispering Madness
    by paying ({2} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  .
  5. Hive Mind
    Hive Mind
    triggers, causing each opponent to create a copy of
    Whispering Madness
    Whispering Madness
    .
  6. Resolve the first opponent's copy of
    Whispering Madness
    Whispering Madness
    , causing each player to discard their hand and draw cards equal to the greatest number of cards discarded this way.
  7. Each player who did not control
    Whispering Madness
    Whispering Madness
    's
    Pure Intentions
    Pure Intentions
    triggers.
  8. Resolve all
    Pure Intentions
    Pure Intentions
    , causing you and the opponents to return to their hand all cards discarded by
    Whispering Madness
    Whispering Madness
    .
  9. Repeat from step 6 for each remaining
    Whispering Madness
    Whispering Madness
    until you either draw from an empty library, causing you to win the game due to
    Laboratory Maniac
    Laboratory Maniac
    , or until your opponents lose the game due to drawing from an empty library.

Results

  1. Near-infinite card draw for all players.
  2. Near-infinite draw triggers for all players.
  3. Near-infinite self-discard triggers for all players.
  4. Win the game.

Metadata

  1. In 1 deck according to EDHREC.
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