Color Identity: B, G

Prerequisites

  1.  All permanents on the battlefield.
  2. You don't control a Ring-bearer.
  3. You have a land card in hand.

Steps

  1. Play a land card, triggering
    Dúnedain Rangers
    Dúnedain Rangers
    and
    Greensleeves, Maro-Sorcerer
    Greensleeves
    .
  2. Resolve the
    Greensleeves, Maro-Sorcerer
    Greensleeves
    trigger, creating a 3/3 Badger creature token.
  3. Resolve the
    Dúnedain Rangers
    Dúnedain Rangers
    trigger, causing the Ring to tempt you, and causing the Badger token to become your Ring-bearer.
  4. Sméagol, Helpful Guide
    Sméagol
    triggers.
  5. Holding priority, activate
    Ashnod's Altar
    Ashnod's Altar
    by sacrificing the Badger, adding ({C} magic symbol)  ({C} magic symbol)  .
  6. Resolve the
    Sméagol, Helpful Guide
    Sméagol
    trigger, causing an opponent to reveal cards from the top of their library until they reveal a land card, then causing you to put the land onto the battlefield tapped under your control, and your opponent to put all other revealed cards into their graveyard.
  7. When the land enters the battlefield,
    Dúnedain Rangers
    Dúnedain Rangers
    and
    Greensleeves, Maro-Sorcerer
    Greensleeves
    trigger.
  8. Repeat from step 2.
  9. NOTE: This combo can be stopped if an opponent runs out of lands in their library, so it is recommended to alternate opponents in between cycles to maximize the amount of iterations.

Results

  1. Near-infinite colorless mana.
  2. Near-infinite death triggers.
  3. Near-infinite ETB.
  4. Near-infinite landfall triggers.
  5. Near-infinite LTB.
  6. Near-infinitely large
    Greensleeves, Maro-Sorcerer
    Greensleeves
    .
  7. Near-infinite mill.
  8. Near-infinite sacrifice triggers.
  9. Put all land cards from your opponents' libraries onto the battlefield tapped under your control.

Metadata

  1. In 823 decks according to EDHREC.
footer