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the front side of The Archimandrite
the back of a classic MtG card
the front side of True Conviction
the back of a classic MtG card
the front side of Delusions of Mediocrity
the back of a classic MtG card

Color Identity: U, R, W

Initial Card State

  1.  
    Delusions of Mediocrity
    Delusions of Mediocrity
    in hand.
  2.  
    The Archimandrite
    The Archimandrite
    and
    True Conviction
    True Conviction
    on the battlefield.

Notable Prerequisites

  1. The Archimandrite
    The Archimandrite
    is your commander, does not have summoning sickness and cannot be blocked by an opponent.

Mana Needed

  1. ({3} magic symbol)  ({U} magic symbol)   available.

Steps

  1. Cast
    Delusions of Mediocrity
    Delusions of Mediocrity
    by paying ({3} magic symbol)  ({U} magic symbol)  .
  2. Delusions of Mediocrity
    Delusions of Mediocrity
    enters the battlefield, causing you to gain 10 life.
  3. When you gain life,
    The Archimandrite
    The Archimandrite
    triggers, giving Advisors, Monks, and Artificers you control +10/+0 until end of turn.
  4. Deal first strike combat damage to an opponent using
    The Archimandrite
    The Archimandrite
    and gain an equal amount of life due to lifelink.
  5. When you gain life,
    The Archimandrite
    The Archimandrite
    triggers again, giving Advisors, Monks, and Artificers you control at least +10/+0 until end of turn.
  6. Deal normal combat damage to the same opponent with
    The Archimandrite
    The Archimandrite
    .
  7. The opponent loses the game due to being dealt at least 21 damage by your commander.

Results

  1. Target opponent loses the game.

Metadata

  1. In 155 decks according to EDHREC.
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