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The Archimandrite | True Conviction | Delusions of Mediocrity
Color Identity: U, R, W
Cards
The Archimandrite
True Conviction
Delusions of Mediocrity
Prerequisites
Delusions of Mediocrity
in hand.
The Archimandrite
and
True Conviction
on the battlefield.
The Archimandrite
is your commander, does not have summoning sickness and cannot be blocked by an opponent.
({3} magic symbol)
({U} magic symbol)
available.
Steps
Cast
Delusions of Mediocrity
by paying
({3} magic symbol)
({U} magic symbol)
.
Delusions of Mediocrity
enters the battlefield, causing you to gain 10 life.
When you gain life,
The Archimandrite
triggers, giving Advisors, Monks, and Artificers you control +10/+0 until end of turn.
Deal first strike combat damage to an opponent using
The Archimandrite
and gain an equal amount of life due to lifelink.
When you gain life,
The Archimandrite
triggers again, giving Advisors, Monks, and Artificers you control at least +10/+0 until end of turn.
Deal normal combat damage to the same opponent with
The Archimandrite
.
The opponent loses the game due to being dealt at least 21 damage by your commander.
Results
Target opponent loses the game.
Metadata
In 207 decks according to EDHREC.