the front side of The Archimandrite
the back of a classic MtG card
the front side of True Conviction
the back of a classic MtG card
the front side of Delusions of Mediocrity
the back of a classic MtG card

Color Identity: U, R, W

Initial Card State

  1.  Delusions of Mediocrity in hand.
  2.  The Archimandrite and True Conviction on the battlefield.

Notable Prerequisites

  1. The Archimandrite is your commander, does not have summoning sickness and cannot be blocked by an opponent.

Mana Needed

  1. ({3} magic symbol)  ({U} magic symbol)   available.

Steps

  1. Cast Delusions of Mediocrity by paying ({3} magic symbol)  ({U} magic symbol)  .
  2. Delusions of Mediocrity enters the battlefield, causing you to gain 10 life.
  3. When you gain life, The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +10/+0 until end of turn.
  4. Deal first strike combat damage to an opponent using The Archimandrite and gain an equal amount of life due to lifelink.
  5. When you gain life, The Archimandrite triggers again, giving Advisors, Monks, and Artificers you control at least +10/+0 until end of turn.
  6. Deal normal combat damage to the same opponent with The Archimandrite.
  7. The opponent loses the game due to being dealt at least 21 damage by your commander.

Results

  1. Target opponent loses the game.

Metadata

  1. In 118 decks according to EDHREC.
footer