the front side of Escape Protocol
the back of a classic MtG card
the front side of Scholar of the Ages
the back of a classic MtG card
the front side of Peregrine Drake
the back of a classic MtG card
Instant or Sorcery with Cycling
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MTG Card Back
the back of a classic MtG card
Instant or Sorcery with Cycling
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MTG Card Back
the back of a classic MtG card

Color Identity: U

Cards

  1. Escape Protocol
    Escape Protocol
  2. Scholar of the Ages
    Scholar of the Ages
  3. Peregrine Drake
    Peregrine Drake
  4. 2x Instant or Sorcery with Cycling

Initial Card State

  1.  
    Peregrine Drake
    Peregrine Drake
    and 2x Instant or Sorcery with Cycling in hand.
  2.  
    Escape Protocol
    Escape Protocol
    and
    Scholar of the Ages
    Scholar of the Ages
    on the battlefield.

Notable Prerequisites

  1. You control up to five lands that can tap to produce at least ({4} magic symbol)  ({U} magic symbol)  .
  2. You control up to five lands that can tap to produce at least ({2} magic symbol)   plus enough mana to cycle both cycling cards.

Steps

  1. Activate up to five lands you control, adding at least ({2} magic symbol)   plus enough mana to cycle both instant / sorcery cards.
  2. Activate an instant or sorcery's cycling ability by paying its cycling cost and discarding it.
  3. Escape Protocol
    Escape Protocol
    triggers, causing you to pay ({1} magic symbol)   to blink
    Peregrine Drake
    Peregrine Drake
    .
  4. When
    Peregrine Drake
    Peregrine Drake
    enters the battlefield, it triggers, untapping up to five lands.
  5. Resolve the cycling ability, causing you to draw a card.
  6. Activate an instant or sorcery's cycling ability by paying its cycling cost and discarding it.
  7. Escape Protocol
    Escape Protocol
    triggers, causing you to pay ({1} magic symbol)   to blink
    Scholar of the Ages
    Scholar of the Ages
    .
  8. When
    Scholar of the Ages
    Scholar of the Ages
    enters the battlefield, it triggers, returning the two cycling cards from your graveyard to your hand.
  9. Resolve the cycling ability, causing you to draw a card.
  10. Repeat.

Notes

  1. The lands must be able to produce ({2} magic symbol)   plus enough mana of the appropriate types to cycle both instant / sorcery cards in your hand.

Results

  1. Infinite card draw.
  2. Infinite self-discard triggers.
  3. Near-infinite ETB.
  4. Infinite draw triggers.
  5. Near-infinite LTB.
  6. Near-infinite mana lands you control can produce.
  7. Return all instant and sorcery cards from your graveyard to your hand.
  8. Near-infinite untap of lands you control.

Metadata

  1. In 14 decks according to EDHREC.

Variants of this combo

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