the front side of Khârn the Betrayer
the back of a classic MtG card
the front side of Martyrdom
the back of a classic MtG card
the front side of Spiteful Visions
the back of a classic MtG card
the front side of Angel's Grace
the back of a classic MtG card

Color Identity: R, W, B

Initial Card State

  1.  Martyrdom in hand.
  2.   Angel's Grace in hand or in your library.
  3.  Khârn the Betrayer and Spiteful Visions on the battlefield.

Notable Prerequisites

  1. You have a way to deal damage to any target.
  2. NOTE: You will lose the game if your library has an odd number of cards and Angel's Grace is the bottom card.

Mana Needed

  1. ({1} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   available.

Steps

  1. Cast Martyrdom by paying ({1} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   targeting Khârn.
  2. Activate Kharn by paying ({0} magic symbol)  , choosing any target.
  3. Cause that target to take damage, dealing that damage to Khârn instead, but instead preventing that damage and causing an opponent of your choice to gain control of Khârn.
  4. Khârn triggers, causing you to draw two cards.
  5. Spiteful Visions triggers twice.
  6. Activate the Martyrdom ability again by paying ({0} magic symbol)  , targeting yourself.
  7. Resolve one Spiteful Visions trigger, dealing 1 damage to Khârn, but instead preventing that damage and causing Khârn's controller to give control of Khârn to one of their opponent.
  8. Khârn triggers, causing its most recent former controller to draw two cards.
  9. Spiteful Visions triggers twice.
  10. Resolve one Spiteful Visions trigger, dealing 1 damage to that player.
  11. Activate the Martyrdom ability again by paying ({0} magic symbol)  , targeting that same player.
  12. Resolve another Spiteful Visions trigger, dealing 1 damage to Khârn, but instead preventing that damage and causing Khârn's controller to give control of Khârn to one of their opponent.
  13. If you just lost control of Khârn, repeat steps 4 through 7.
  14. If another player just lost control of Khârn, instead repeat steps 8 through 12.
  15. Once you have no cards left in your library, cast Angel's Grace by paying ({W} magic symbol)   so you can't lose the game this turn.
  16. Whenever you fail to draw from an empty library in step 4, resolve one of the remaining Spiteful Visions triggers created in step 5 and continue the loop from step 6.

Results

  1. Infinite card draw.
  2. Infinite draw triggers.
  3. Near-infinite card draw for opponents.
  4. Near-infinite damage to opponents.
  5. Near-infinite draw triggers for opponents.

Metadata

  1. In 0 decks according to EDHREC.
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