the front side of The Legend of Kuruk // Avatar Kuruk
the back side of The Legend of Kuruk // Avatar Kuruk
the front side of Fortune, Loyal Steed
the back of a classic MtG card
the front side of Sakashima the Impostor
the back of a classic MtG card

Color Identity: W, U

Initial Card State

  1.  All permanents on the battlefield (The Legend of Kuruk // Avatar Kuruk as Avatar Kuruk, Fortune without summoning sickness, and Sakashima the Impostor as a copy of Avatar Kuruk).

Notable Prerequisites

  1. An opponent cannot block and kill Fortune.

Mana Needed

  1. ({20} magic symbol)   minus ({1} magic symbol)   for each creature and artifact you control each turn available.

Steps

  1. Activate Sakashima using Avatar Kuruk's ability by paying ({20} magic symbol)   minus ({1} magic symbol)   for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. Activate Fortune's saddle ability by tapping Sakashima, causing Fortune to become saddled until end of turn.
  3. Declare Fortune as an attacker. At end of combat, Fortune triggers, blinking it and Sakashima. Choose to have Sakashima enter the battlefield as a copy of Avatar Kuruk.
  4. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 0 decks according to EDHREC.

Variants of this combo

    Loading...
    footer