the front side of Coercive Recruiter
the back of a classic MtG card
the front side of Marrow-Gnawer
the back of a classic MtG card
the front side of Arcane Adaptation
the back of a classic MtG card

Color Identity: U, B, R

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Marrow-Gnawer does not have summoning sickness.
  2. "Pirate" chosen with Arcane Adaptation.
  3. You control at least one additional Rat.

Steps

  1. Activate Marrow-Gnawer by tapping it and sacrificing another Rat, creating at least one 1/1 Rat creature token.
  2. When the Rat enters the battlefield as a Pirate due to Arcane Adaptation, Coercive Recruiter triggers, untapping Marrow-Gnawer.
  3. Repeat.
  4. If you control at least two other Rats, this combo creates infinite additional Coercive Recruiter triggers, which can be used to untap any creature(s) infinitely and/or to gain control of any number of creature(s) until end of turn.

Results

  1. Gain control of any number of creatures until end of turn.
  2. Infinite creature tokens.
  3. Infinite ETB.
  4. Infinite mana creatures you control can produce.
  5. Infinite untap of creatures you control.

Metadata

  1. In 3 decks according to EDHREC.
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