Color Identity: U, B, R

Initial Card State

  1.  Swarm Intelligence on the battlefield.
  2.  Snap in your graveyard.
  3.  Archaeomancer in exile (with a takeover counter on it).
  4.   The Master in hand or in the command zone.
  5.       Crimson Kobolds in any zone.

Notable Prerequisites

  1. You control up to two lands that can tap to produce at least ({U} magic symbol)  ({B} magic symbol)  .
  2. You have enough mana to pay for commander tax, if applicable.

Steps

  1. Activate up to two lands by tapping them, adding at least ({U} magic symbol)  ({B} magic symbol)  .
  2. Cast The Master either from your hand or from the command zone by paying ({U} magic symbol)  ({B} magic symbol)   and commander tax, if applicable, choosing to have it enter the battlefield as a copy of Archaeomancer.
  3. When The Master enters the battlefield, it triggers, returning Snap to your hand from your graveyard.
  4. Cast Snap by paying ({1} magic symbol)  ({U} magic symbol)  , targeting The Master.
  5. Swarm Intelligence triggers, copying Snap, targeting Ornithopter.
  6. Resolve the copy of Snap, returning Ornithopter to your hand from the battlefield, and untapping up to two lands.
  7. Activate up to two lands by tapping them, adding at least ({U} magic symbol)  ({B} magic symbol)  .
  8. Resolve the copy of Snap, returning The Master to your hand from the battlefield, and untapping up to two lands.
  9. Repeat.

Results

  1. Infinite ETB.
  2. Infinite LTB.
  3. Infinite magecraft triggers.
  4. Infinite storm count.
  5. Return any number of creatures to their owner's hand.
  6. Infinite mana lands you control can produce.
  7. Infinite untap of lands you control.

Metadata

  1. In 0 decks according to EDHREC.

Variants of this combo

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