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High Tide | Archaeomancer | Snap
Color Identity: U
Cards
High Tide
Archaeomancer
Snap
Prerequisites
All permanents in hand.
You control at least four untapped Islands.
({U} magic symbol)
available.
Steps
Cast
High Tide
by paying
({U} magic symbol)
, causing Islands to add an additional
({U} magic symbol)
this turn.
Activate two Islands by tapping them, adding
({U} magic symbol)
({U} magic symbol)
({U} magic symbol)
({U} magic symbol)
.
Cast
Archaeomancer
by paying
({2} magic symbol)
({U} magic symbol)
({U} magic symbol)
.
Archaeomancer
enters the battlefield, returning
High Tide
from your graveyard to your hand.
Activate an Island by tapping it, adding
({U} magic symbol)
({U} magic symbol)
.
Cast
High Tide
by paying
({U} magic symbol)
, causing Islands to add an additional
({U} magic symbol)
this turn.
Activate an Island by tapping it, adding
({U} magic symbol)
({U} magic symbol)
({U} magic symbol)
.
Cast
Snap
by paying
({1} magic symbol)
({U} magic symbol)
, returning
Archaeomancer
from the battlefield to your hand and untapping two Islands.
Activate two Islands by tapping them, adding six
({U} magic symbol)
.
Cast
Archaeomancer
by paying
({2} magic symbol)
({U} magic symbol)
({U} magic symbol)
.
Archaeomancer
enters the battlefield, returning
Snap
from your graveyard to your hand.
Repeat from step 8.
Results
Infinite ETB.
Infinite LTB.
Infinite storm count.
Metadata
In 7486 decks according to EDHREC.