the front side of High Tide
the back of a classic MtG card
the front side of Archaeomancer
the back of a classic MtG card
the front side of Snap
the back of a classic MtG card

Color Identity: U

Initial Card State

  1.  All permanents in hand.

Notable Prerequisites

  1. You control at least four untapped Islands.

Mana Needed

  1. ({U} magic symbol)   available.

Steps

  1. Cast High Tide by paying ({U} magic symbol)  , causing Islands to add an additional ({U} magic symbol)   this turn.
  2. Activate two Islands by tapping them, adding ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  .
  3. Cast Archaeomancer by paying ({2} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  .
  4. Archaeomancer enters the battlefield, returning High Tide from your graveyard to your hand.
  5. Activate an Island by tapping it, adding ({U} magic symbol)  ({U} magic symbol)  .
  6. Cast High Tide by paying ({U} magic symbol)  , causing Islands to add an additional ({U} magic symbol)   this turn.
  7. Activate an Island by tapping it, adding ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  .
  8. Cast Snap by paying ({1} magic symbol)  ({U} magic symbol)  , returning Archaeomancer from the battlefield to your hand and untapping two Islands.
  9. Activate two Islands by tapping them, adding six ({U} magic symbol)  .
  10. Cast Archaeomancer by paying ({2} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  .
  11. Archaeomancer enters the battlefield, returning Snap from your graveyard to your hand.
  12. Repeat from step 8.

Results

  1. Infinite ETB.
  2. Infinite LTB.
  3. Infinite storm count.

Metadata

  1. In 11315 decks according to EDHREC.
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