Color Identity: U

Prerequisites

  1. Magistrate's Scepter
    Magistrate's Scepter
    on the battlefield or in your graveyard.
  2. Ventifact Bottle
    Ventifact Bottle
    on the battlefield or in your graveyard.
  3.  
    The Enigma Jewel // Locus of Enlightenment
    The Enigma Jewel // Locus of Enlightenment
    on the battlefield.
  4. You have at least two additional nonland permanent cards either on the battlefield or in your graveyard that have at least one activated ability.
  5. ({9} magic symbol)  ({U} magic symbol)   the first turn, plus an additional ({2} magic symbol)   available if
    The Enigma Jewel // Locus of Enlightenment
    The Enigma Jewel
    is tapped, with at most ({3} magic symbol)   available every other turn available.

Steps

  1. Activate
    The Enigma Jewel // Locus of Enlightenment
    The Enigma Jewel
    's first ability by tapping it, if able, adding ({C} magic symbol)  ({C} magic symbol)   that can only be spent to activate abilities.
  2. Activate
    The Enigma Jewel // Locus of Enlightenment
    The Enigma Jewel
    's second ability by paying ({8} magic symbol)  ({U} magic symbol)  , exiling it, exiling
    Magistrate's Scepter
    Magistrate's Scepter
    and
    Ventifact Bottle
    Ventifact Bottle
    either from the battlefield or from your graveyard, and exiling two other nonland cards with activated abilities either from the battlefield or from your graveyard, returning
    The Enigma Jewel // Locus of Enlightenment
    The Enigma Jewel
    to the battlefield transformed.
  3. Activate
    The Enigma Jewel // Locus of Enlightenment
    Locus of Enlightenment
    using
    Ventifact Bottle
    Ventifact Bottle
    's ability by paying ({3} magic symbol)   and tapping it.
  4. Locus of Enlightment triggers, copying its ability.
  5. Resolve both
    The Enigma Jewel // Locus of Enlightenment
    Locus of Enlightenment
    abilities, putting four charge counters on it.
  6. During your next turn, activate Locus of Enlightment using Magistrate Scepter's second ability by tapping it and removing three charge counters from it.
  7. Locus of Enlightment triggers, copying its ability.
  8. Resolve both
    The Enigma Jewel // Locus of Enlightenment
    Locus of Enlightenment
    abilities, causing you to take two extra turns after this one.
  9. Move to your next turn.
  10. Repeat from step 3.

Results

  1. Infinite turns.

Metadata

  1. In 5 decks according to EDHREC.
footer