The Enigma Jewel // Locus of Enlightenment on the battlefield.
Magistrate's Scepter and
Ventifact Bottle on the battlefield or in your graveyard.
Notable Prerequisites
You have at least two additional nonland permanent cards either on the battlefield or in your graveyard that have at least one activated ability.
Mana Needed
the first turn, plus an additional available if
The Enigma Jewel is tapped, with at most available every other turn available.
Steps
Activate
The Enigma Jewel's first ability by tapping it, if able, adding that can only be spent to activate abilities.
Activate
The Enigma Jewel's second ability by paying , exiling it, exiling
Magistrate's Scepter and
Ventifact Bottle either from the battlefield or from your graveyard, and exiling two other nonland cards with activated abilities either from the battlefield or from your graveyard, returning
The Enigma Jewel to the battlefield transformed.
Activate
Locus of Enlightenment using
Ventifact Bottle's ability by paying and tapping it.
Locus of Enlightment triggers, copying its ability.
Resolve both
Locus of Enlightenment abilities, putting four charge counters on it.
During your next turn, activate
Locus of Enlightment using Magistrate Scepter's second ability by tapping it and removing three charge counters from it.
Locus of Enlightment triggers, copying its ability.
Resolve both
Locus of Enlightenment abilities, causing you to take two extra turns after this one.
Move to your next turn.
Repeat from step 3.
Results
Infinite turns.
Metadata
Lock
Bracket tag
RuthlessBracket 4+
For competitive decks at brackets 4+
1
2
3
4
5
1 · Exhibition5 · cEDH
Bracket tags are estimated from the cards and results of each combo, as a guideline rather than a strict classification.