the front side of Felhide Spiritbinder
the back of a classic MtG card
the front side of Village Bell-Ringer
the back of a classic MtG card
the front side of Fire Whip
the back of a classic MtG card

Color Identity: R, W

Initial Card State

  1.  Village Bell-Ringer in hand.
  2.  Felhide Spiritbinder and Fire Whip on the battlefield.

Notable Prerequisites

  1. Fire Whip attached to Felhide Spiritbender.
  2. Felhide Spiritbender does not have summoning sickness.
  3. Creatures you control can tap to produce at least ({2} magic symbol)  ({R} magic symbol)  .

Mana Needed

  1. ({1} magic symbol)  ({W} magic symbol)   available.

Steps

  1. Activate Felhide Spiritbinder by tapping it, dealing 1 damage to any target.
  2. Activate any number of creatures you control by tapping them, adding at least ({2} magic symbol)  ({R} magic symbol)  .
  3. Cast Village Bell-Ringer by paying ({1} magic symbol)  ({W} magic symbol)  .
  4. Village Bell-Ringer enters the battlefield, untapping all creatures you control.
  5. Felhide Spiritbender triggers, holding priority, activate any number of creatures you control by tapping them, adding at least ({2} magic symbol)  ({R} magic symbol)  .
  6. Resolve the Felhide Spiritbender trigger, causing you to pay ({1} magic symbol)  ({R} magic symbol)   to create a token copy of Village Bell-Ringer with haste.
  7. The token Village Bell-RInger enters the battlefield, triggering its ability.
  8. Holding priority, activate Felhide Spiritbinder by tapping it, dealing 1 damage to any target.
  9. Resolve the Village Bell-Ringer trigger, untapping all creatures.
  10. Repeat from step 5.

Results

  1. Infinite creature tokens with haste.
  2. Infinite damage.
  3. Infinite ETB.
  4. Infinite LTB.
  5. Infinite mana creatures you control can produce.
  6. Infinite untap of creatures you control.

Metadata

  1. In 3 decks according to EDHREC.
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