Color Identity: R, W

Prerequisites

  1.  
    Village Bell-Ringer
    Village Bell-Ringer
    in hand.
  2.  
    Felhide Spiritbinder
    Felhide Spiritbinder
    and
    Fire Whip
    Fire Whip
    on the battlefield.
  3. Fire Whip
    Fire Whip
    attached to Felhide Spiritbender.
  4. Felhide Spiritbender does not have summoning sickness.
  5. Creatures you control can tap to produce at least ({2} magic symbol)  ({R} magic symbol)  .
  6. ({1} magic symbol)  ({W} magic symbol)   available.

Steps

  1. Activate
    Felhide Spiritbinder
    Felhide Spiritbinder
    by tapping it, dealing 1 damage to any target.
  2. Activate any number of creatures you control by tapping them, adding at least ({2} magic symbol)  ({R} magic symbol)  .
  3. Cast
    Village Bell-Ringer
    Village Bell-Ringer
    by paying ({1} magic symbol)  ({W} magic symbol)  .
  4. Village Bell-Ringer
    Village Bell-Ringer
    enters the battlefield, untapping all creatures you control.
  5. Felhide Spiritbender triggers, holding priority, activate any number of creatures you control by tapping them, adding at least ({2} magic symbol)  ({R} magic symbol)  .
  6. Resolve the Felhide Spiritbender trigger, causing you to pay ({1} magic symbol)  ({R} magic symbol)   to create a token copy of
    Village Bell-Ringer
    Village Bell-Ringer
    with haste.
  7. The token Village Bell-RInger enters the battlefield, triggering its ability.
  8. Holding priority, activate
    Felhide Spiritbinder
    Felhide Spiritbinder
    by tapping it, dealing 1 damage to any target.
  9. Resolve the
    Village Bell-Ringer
    Village Bell-Ringer
    trigger, untapping all creatures.
  10. Repeat from step 5.

Results

  1. Infinite creature tokens with haste.
  2. Infinite damage.
  3. Infinite ETB.
  4. Infinite LTB.
  5. Infinite mana creatures you control can produce.
  6. Infinite untap of creatures you control.

Metadata

  1. In 4 decks according to EDHREC.
footer