the front side of Felhide Spiritbinder
the back of a classic MtG card
the front side of Intruder Alarm
the back of a classic MtG card
the front side of Burning-Tree Emissary
the back of a classic MtG card
the front side of Hypervolt Grasp
the back of a classic MtG card

Color Identity: G, U, R

Initial Card State

  1.  Burning-Tree Emissary in hand.
  2.  All other permanents on the battlefield.

Notable Prerequisites

  1. Hypervolt Grasp attached to Felhide Spiritbinder.
  2. Felhide Spiritbinder does not have summoning sickness.

Mana Needed

  1. ({RG} magic symbol)  ({RG} magic symbol)   available.

Steps

  1. Activate Felhide Spiritbinder by tapping it, dealing 1 damage to any target.
  2. Cast Burning-Tree Emissary by paying ({RG} magic symbol)  ({RG} magic symbol)  .
  3. When Burning-Tree Emissary enters the battlefield, it and Intruder Alarm trigger.
  4. Resolve the Burning-Tree Emissary trigger, adding ({R} magic symbol)  ({G} magic symbol)  .
  5. Resolve the Intruder Alarm trigger, untapping all creatures.
  6. Felhide Spiritbinder triggers, holding priority, activate it by tapping it, dealing 1 damage to any target.
  7. Resolve the Felhide Spiritbinder trigger, causing you to pay ({1} magic symbol)  ({R} magic symbol)   to create a token copy of Burning-Tree Emissary with haste.
  8. Repeat from step 3.

Results

  1. Infinite creature tokens.
  2. Infinite damage.
  3. Infinite ETB.
  4. Infinite mana creatures you control can produce.
  5. Infinite untap of all creatures.

Metadata

  1. In 0 decks according to EDHREC.
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