the front side of Kodama of the East Tree
the back of a classic MtG card
the front side of Simic Growth Chamber
the back of a classic MtG card
the front side of Emeria Angel
the back of a classic MtG card

Color Identity: G, W, U

Initial Card State

  1.  Simic Growth Chamber in hand.
  2.  Kodama of the East Tree and Emeria Angel on the battlefield.

Notable Prerequisites

  1. You are able to play a land this turn.

Steps

  1. Play Simic Growth Chamber.
  2. When Simic Growth Chamber enters the battlefield, it, Emeria Angel, and Kodama of the East Tree trigger.
  3. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
  4. Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand.
  5. Resolve the Emeria Angel trigger, creating a token.
  6. When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield.
  7. When Simic Growth Chamber enters the battlefield, it and Emeria Angel trigger.
  8. Repeat from step 4.

Results

  1. Infinite ETB.
  2. Infinite landfall triggers.
  3. Infinite creature tokens.

Metadata

  1. In 1603 decks according to EDHREC.

Variants of this combo

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