the front side of Biorhythm
the back of a classic MtG card
the front side of Kindred Judgment
the back of a classic MtG card

Color Identity: G, W

Initial Card State

  1.  Biorhythm and Kindred Judgment in hand.

Mana Needed

  1. ({11} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   available.

Steps

  1. Cast Kindred Judgment by paying its mana cost, choosing a creature type that no opponent controls a creature of, destroying all creatures not of the chosen type.
  2. Cast Biorhythm by paying its mana cost, causing each player's life total to become equal to the number of creatures they control.
  3. Each player that controls no creatures loses the game due to having 0 life.

Notes

  1. You will also lose the game if you control no creatures as Biorhythm resolves, causing the game to end in a draw. You can avoid this by putting a creature onto the battlefield after step 1, by having an indestructible creature, or by controlling a creature that is of the type you name when casting Kindred Judgment. Similarly, any opponent who controls an indestructible creature and/or creature of the named type (including a creature with changeling) will not have 0 life or lose the game.

Results

  1. Draw the game.
  2. Each opponent loses the game.

Metadata

  1. In 0 decks according to EDHREC.

Bracket Tag

This combo has been estimated to be Powerful (Bracket 3+).



Variants of this combo

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