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The Tenth Doctor | Chronomantic Escape
Color Identity: U, R, W
Cards
The Tenth Doctor
Chronomantic Escape
Initial Card State
The Tenth Doctor
on the battlefield.
Chronomantic Escape
in hand or in exile.
Notable Prerequisites
Chronomantic Escape
in hand or in exile with at least one time counter on it.
Mana Needed
({4} magic symbol)
({W} magic symbol)
({W} magic symbol)
the first turn if
Chronomantic Escape
is in your hand, or
({7} magic symbol)
available otherwise, with
({7} magic symbol)
available each following turn available.
Steps
If
Chronomantic Escape
is in your hand, cast it by paying
({4} magic symbol)
({W} magic symbol)
({W} magic symbol)
.
Otherwise, activate
The Tenth Doctor
by paying
({7} magic symbol)
, causing you to time travel three times, removing all time counters from
Chronomantic Escape
and cast
Chronomantic Escape
from exile without paying its mana cost.
Resolve
Chronomantic Escape
, preventing creatures from attacking you until your next turn, and exiling Chronomantic Espace with three time counters on it.
Repeat from step 2 during each of your turns.
Results
Creatures cannot attack you.
Metadata
In 4377 decks according to EDHREC.