Color Identity: W, U, B, R, G

Prerequisites

  1.  
    Chamber Sentry
    Chamber Sentry
    in hand.
  2.  
    Enduring Renewal
    Enduring Renewal
    on the battlefield.

Steps

  1. Cast
    Chamber Sentry
    Chamber Sentry
    by paying ({0} magic symbol)  .
  2. Chamber Sentry
    Chamber Sentry
    enters the battlefield and dies as a state-based action due to having zero or less toughness.
  3. Enduring Renewal
    Enduring Renewal
    triggers, returning
    Chamber Sentry
    Chamber Sentry
    from your graveyard to your hand.
  4. Repeat.

Results

  1. Infinite death triggers.
  2. Infinite ETB.
  3. Infinite LTB.
  4. Infinite storm count.

Metadata

  1. In 1 deck according to EDHREC.
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