the front side of The Legend of Kuruk // Avatar Kuruk
the back side of The Legend of Kuruk // Avatar Kuruk
the front side of Loading Zone
the back of a classic MtG card
the front side of Baboon Spirit
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield (The Legend of Kuruk // Avatar Kuruk as Avatar Kuruk).

Mana Needed

  1. ({3} magic symbol)  ({U} magic symbol)   plus ({20} magic symbol)   minus ({1} magic symbol)   for each creature and artifact you control each turn available available.

Steps

  1. Activate Avatar Kuruk by paying ({20} magic symbol)   minus ({1} magic symbol)   for each creature and/or artifact you can tap while activating it, causing you to take an extra turn after this one.
  2. At the beginning of your end step, Baboon Spirit triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with two lore counters on it due to Loading Zone.
  3. The Legend of Kuruk's first and second chapter abilities trigger, causing you to scry 2, draw a card, scry 2 and draw another card.
  4. Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting two lore counters on it. Its third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk.
  5. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 0 decks according to EDHREC.

Variants of this combo

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