the front side of Soul of Windgrace
the back of a classic MtG card
the front side of Waves of Aggression
the back of a classic MtG card
the front side of Savage Ventmaw
the back of a classic MtG card
the front side of Gruul Turf
the back of a classic MtG card

Color Identity: B, R, G, W

Initial Card State

  1.  Soul of Windgrace and Savage Ventmaw on the battlefield.
  2.  Waves of Aggression and Gruul Turf in your graveyard.

Notable Prerequisites

  1. Soul of Windgrace can attack without taking damage.
  2. Savage Ventmaw can attack without taking damage.

Steps

  1. Declare Savage Ventmaw and Soul of Windgrace as attackers.
  2. When they attack, Savage Ventmaw and Soul of Windgrace trigger.
  3. Resolve the Savage Ventmaw trigger, adding six mana that you will not lose this turn as steps and phases end.
  4. Resolve the Soul of Windgrace trigger, returning Gruul Turf from your graveyard to the battlefield tapped.
  5. When Gruul Turf enters, it triggers, returning itself from the battlefield to your hand.
  6. In your next main phase, cast Waves of Aggression from your graveyard for its retrace cost by paying ({3} magic symbol)  ({RW} magic symbol)  ({RW} magic symbol)   and discarding Gruul Turf, causing you to untap all creatures that attacked this turn, and to get an additional combat and main phase after this one.
  7. Repeat.

Results

  1. Infinite combat phases.
  2. Infinite landfall triggers.
  3. Infinite magecraft triggers.
  4. Infinite self-discard triggers.
  5. Infinite storm count.
  6. Infinite untap of most creatures you control.
  7. Infinite green mana.
  8. Infinite red mana.

Metadata

  1. In 0 decks according to EDHREC.

Bracket Tag

This combo has been estimated to be Exhibition (Bracket 1+).



Variants of this combo

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