Color Identity: R, G, W

Prerequisites

  1. Dryad Arbor
    Dryad Arbor
    in hand or in your graveyard.
  2.  
    Waves of Aggression
    Waves of Aggression
    in your graveyard.
  3.  
    Savage Ventmaw
    Savage Ventmaw
    and
    Sword of Light and Shadow
    Sword of Light and Shadow
    on the battlefield.
  4. Savage Ventmaw
    Savage Ventmaw
    does not have summoning sickness.
  5. Sword of Light and Shadow
    Sword of Light and Shadow
    attached to
    Savage Ventmaw
    Savage Ventmaw
    .
  6. An opponent is unable to block and kill
    Savage Ventmaw
    Savage Ventmaw
    .

Steps

  1. Declare
    Savage Ventmaw
    Savage Ventmaw
    as an attacker.
  2. Savage Ventmaw
    Savage Ventmaw
    triggers, adding ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  ({G} magic symbol)   that you don't lose as steps and phases end.
  3. Deal combat damage to an opponent with
    Savage Ventmaw
    Savage Ventmaw
    .
  4. Sword of Light and Shadow
    Sword of Light and Shadow
    triggers, causing you to gain three life and return
    Dryad Arbor
    Dryad Arbor
    from your graveyard to your hand if it's in your graveyard.
  5. Move to your postcombat main phase.
  6. Cast
    Waves of Aggression
    Waves of Aggression
    from your graveyard for its retrace cost by paying ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)   and discarding
    Dryad Arbor
    Dryad Arbor
    , untapping all creatures that attacked this turn and causing you to get an additional combat and main phase after this one.
  7. Repeat.

Results

  1. Infinite combat damage.
  2. Infinite combat phases.
  3. Infinite green mana.
  4. Infinite lifegain.
  5. Infinite lifegain triggers.
  6. Infinite magecraft triggers.
  7. Infinite red mana.
  8. Infinite self-discard triggers.
  9. Infinite storm count.

Metadata

  1. In 0 decks according to EDHREC.
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