the front side of Waves of Aggression
the back of a classic MtG card
the front side of Savage Ventmaw
the back of a classic MtG card
the front side of Sword of Light and Shadow
the back of a classic MtG card
the front side of Dryad Arbor
the back of a classic MtG card

Color Identity: R, G, W

Initial Card State

  1.  Waves of Aggression in your graveyard.
  2.   Dryad Arbor in hand or in your graveyard.
  3.  Savage Ventmaw and Sword of Light and Shadow on the battlefield.

Notable Prerequisites

  1. Savage Ventmaw does not have summoning sickness.
  2. Sword of Light and Shadow attached to Savage Ventmaw.
  3. An opponent is unable to block and kill Savage Ventmaw.

Steps

  1. Declare Savage Ventmaw as an attacker.
  2. Savage Ventmaw triggers, adding ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  ({G} magic symbol)   that you don't lose as steps and phases end.
  3. Deal combat damage to an opponent with Savage Ventmaw.
  4. Sword of Light and Shadow triggers, causing you to gain three life and return Dryad Arbor from your graveyard to your hand if it's in your graveyard.
  5. Move to your postcombat main phase.
  6. Cast Waves of Aggression from your graveyard for its retrace cost by paying ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)   and discarding Dryad Arbor, untapping all creatures that attacked this turn and causing you to get an additional combat and main phase after this one.
  7. Repeat.

Results

  1. Infinite combat damage.
  2. Infinite combat phases.
  3. Infinite green mana.
  4. Infinite lifegain.
  5. Infinite lifegain triggers.
  6. Infinite magecraft triggers.
  7. Infinite red mana.
  8. Infinite self-discard triggers.
  9. Infinite storm count.

Metadata

  1. In 0 decks according to EDHREC.
footer