the front side of Marwyn, the Nurturer
the back of a classic MtG card
the front side of Eternal Witness
the back of a classic MtG card
the front side of Temur Sabertooth
the back of a classic MtG card
the front side of Vitalize
the back of a classic MtG card

Color Identity: G

Initial Card State

  1.  Vitalize in hand.
  2.  All permanents on the battlefield.

Notable Prerequisites

  1. Marwyn does not have summoning sickness.
  2. Marwyn has a power of at least seven.

Steps

  1. Activate Marwyn by tapping it, adding at least seven ({G} magic symbol)  .
  2. Cast Vitalize by paying ({G} magic symbol)  , untapping all creatures you control.
  3. Activate Temur Sabertooth by paying ({1} magic symbol)  ({G} magic symbol)  , returning Eternal Witness from the battlefield to your hand.
  4. Cast Eternal Witness by paying ({1} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  .
  5. Eternal Witness enters the battlefield, returning Vitalize from your graveyard to your hand.
  6. Repeat.

Results

  1. Infinite blinking of green creatures.
  2. Infinite ETB.
  3. Infinite green mana.
  4. Infinite LTB.
  5. Infinite magecraft triggers.
  6. Infinite mana creatures you control can produce.
  7. Infinite storm count.
  8. Infinite untap of creatures you control.

Metadata

  1. In 1578 decks according to EDHREC.
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