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Anzrag, the Quake-Mole | Darksteel Mutation
Color Identity: R, G, W
Cards
Anzrag, the Quake-Mole
Darksteel Mutation
Initial Card State
Darksteel Mutation
in hand.
Anzrag
on the battlefield.
Notable Prerequisites
An opponent controls exactly one creature.
Anzrag
does not have summoning sickness.
Mana Needed
({4} magic symbol)
({R} magic symbol)
({R} magic symbol)
({G} magic symbol)
({G} magic symbol)
({W} magic symbol)
available.
Steps
Activate
Anzrag
by paying
({3} magic symbol)
({G} magic symbol)
({G} magic symbol)
({R} magic symbol)
({R} magic symbol)
, causing opponents to block
Anzrag
if able this turn.
Cast
Darksteel Mutation
for
({1} magic symbol)
({W} magic symbol)
targeting the only creature an opponent controls.
Resolve
Darksteel Mutation
, turning the enchanted creature into a 0/1 Insect artifact creature with indestructible.
Declare
Anzrag
as an attacker, attacking the opponent who controls the enchanted creature.
The opponent is forced to block
Anzrag
with the enchanted creature, triggering
Anzrag
, untapping all creatures you control and causing you to get an additional combat phase after this one.
Repeat from step 4.
Results
Infinite combat phases.
Infinite untap of creatures you control.
Infinite mana creatures you control can produce.
Metadata
In 160 decks according to EDHREC.