the front side of Anzrag, the Quake-Mole
the back of a classic MtG card
the front side of Darksteel Mutation
the back of a classic MtG card

Color Identity: R, G, W

Initial Card State

  1.  Darksteel Mutation in hand.
  2.  Anzrag on the battlefield.

Notable Prerequisites

  1. An opponent controls exactly one creature.
  2. Anzrag does not have summoning sickness.

Mana Needed

  1. ({4} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  ({W} magic symbol)   available.

Steps

  1. Activate Anzrag by paying ({3} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  , causing opponents to block Anzrag if able this turn.
  2. Cast Darksteel Mutation for ({1} magic symbol)  ({W} magic symbol)   targeting the only creature an opponent controls.
  3. Resolve Darksteel Mutation, turning the enchanted creature into a 0/1 Insect artifact creature with indestructible.
  4. Declare Anzrag as an attacker, attacking the opponent who controls the enchanted creature.
  5. The opponent is forced to block Anzrag with the enchanted creature, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
  6. Repeat from step 4.

Results

  1. Infinite combat phases.
  2. Infinite untap of creatures you control.
  3. Infinite mana creatures you control can produce.

Metadata

  1. In 160 decks according to EDHREC.
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