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Anzrag, the Quake-Mole | Anara, Wolvid Familiar
Color Identity: R, G
Cards
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Anzrag, the Quake-Mole
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Anara, Wolvid Familiar
Initial Card State
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Anara
in hand.
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Anzrag
on the battlefield.
Notable Prerequisites
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Anzrag
does not have summoning sickness.
An opponent controls a creature.
Mana Needed
({3} magic symbol)
({R} magic symbol)
({R} magic symbol)
({G} magic symbol)
({G} magic symbol)
available.
Steps
Activate
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Anzrag
by paying
({3} magic symbol)
({R} magic symbol)
({R} magic symbol)
({G} magic symbol)
({G} magic symbol)
, causing opponents to block
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Anzrag
if able this turn.
Declare
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Anzrag
as an attacker, attacking an opponent who controls a creature.
The opponent is forced to block
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Anzrag
, triggering
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Anzrag
, untapping all creatures you control and causing you to get an additional combat phase after this one.
Any combat damage dealt to
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Anzrag
will not kill it due to
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Anara
giving it indestructible.
Repeat from step 3 each combat phase.
Results
Infinite combat phases.
Infinite untap of creatures you control.
Infinite mana creatures you control can produce.
Metadata
In 3040 decks according to EDHREC.