Color Identity: R, G

Prerequisites

  1.  
    Anzrag, the Quake-Mole
    Anzrag
    on the battlefield.
  2.  
    Anara, Wolvid Familiar
    Anara
    in hand.
  3. Anzrag, the Quake-Mole
    Anzrag
    does not have summoning sickness.
  4. An opponent controls a creature.
  5. ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)   available.

Steps

  1. Activate
    Anzrag, the Quake-Mole
    Anzrag
    by paying ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  , causing opponents to block
    Anzrag, the Quake-Mole
    Anzrag
    if able this turn.
  2. Declare
    Anzrag, the Quake-Mole
    Anzrag
    as an attacker, attacking an opponent who controls a creature.
  3. The opponent is forced to block
    Anzrag, the Quake-Mole
    Anzrag
    , triggering
    Anzrag, the Quake-Mole
    Anzrag
    , untapping all creatures you control and causing you to get an additional combat phase after this one.
  4. Any combat damage dealt to
    Anzrag, the Quake-Mole
    Anzrag
    will not kill it due to
    Anara, Wolvid Familiar
    Anara
    giving it indestructible.
  5. Repeat from step 3 each combat phase.

Results

  1. Infinite combat phases.
  2. Infinite untap of creatures you control.
  3. Infinite mana creatures you control can produce.

Metadata

  1. In 2017 decks according to EDHREC.
footer