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the front side of Anzrag, the Quake-Mole
the back of a classic MtG card
the front side of Anara, Wolvid Familiar
the back of a classic MtG card

Color Identity: R, G

Initial Card State

  1.  
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    Anara
    in hand.
  2.  
    Card Back
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    Anzrag
    on the battlefield.

Notable Prerequisites

  1. Card Back
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    Anzrag
    does not have summoning sickness.
  2. An opponent controls a creature.

Mana Needed

  1. ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)   available.

Steps

  1. Activate
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    Anzrag
    by paying ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  , causing opponents to block
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    Anzrag
    if able this turn.
  2. Declare
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    Anzrag
    as an attacker, attacking an opponent who controls a creature.
  3. The opponent is forced to block
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    Anzrag
    , triggering
    Card Back
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    Anzrag
    , untapping all creatures you control and causing you to get an additional combat phase after this one.
  4. Any combat damage dealt to
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    Anzrag
    will not kill it due to
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    Anara
    giving it indestructible.
  5. Repeat from step 3 each combat phase.

Results

  1. Infinite combat phases.
  2. Infinite untap of creatures you control.
  3. Infinite mana creatures you control can produce.

Metadata

  1. In 2981 decks according to EDHREC.
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