the front side of Anzrag, the Quake-Mole
the back of a classic MtG card
the front side of Arachnogenesis
the back of a classic MtG card

Color Identity: R, G

Initial Card State

  1.  
    Arachnogenesis
    Arachnogenesis
    in hand.
  2.  
    Anzrag, the Quake-Mole
    Anzrag
    on the battlefield.

Notable Prerequisites

  1. Anzrag, the Quake-Mole
    Anzrag
    does not have summoning sickness.
  2. An opponent controls an untapped creature and does not control a Spider.

Mana Needed

  1. ({5} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  ({G} magic symbol)   available.

Steps

  1. Activate
    Anzrag, the Quake-Mole
    Anzrag
    by paying ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  , causing opponents to block
    Anzrag, the Quake-Mole
    Anzrag
    if able this turn.
  2. Cast
    Arachnogenesis
    Arachnogenesis
    by paying ({2} magic symbol)  ({G} magic symbol)  , preventing all damage being done this turn by non-Spider creatures.
  3. Declare
    Anzrag, the Quake-Mole
    Anzrag
    as an attacker, attacking an opponent who controls a creature but does not control a Spider.
  4. The opponent is forced to block
    Anzrag, the Quake-Mole
    Anzrag
    , triggering
    Anzrag, the Quake-Mole
    Anzrag
    , untapping all creatures you control and causing you to get an additional combat phase after this one.
  5. Any combat damage that would be dealt is prevented due to
    Arachnogenesis
    Arachnogenesis
    .
  6. Repeat from step 3 each combat phase.

Results

  1. Infinite combat phases.
  2. Infinite untap of creatures you control.
  3. Infinite mana creatures you control can produce.

Metadata

  1. In 546 decks according to EDHREC.
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