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Anzrag, the Quake-Mole | Arachnogenesis
Color Identity: R, G
Cards
Anzrag, the Quake-Mole
Arachnogenesis
Initial Card State
Arachnogenesis
in hand.
Anzrag
on the battlefield.
Notable Prerequisites
Anzrag
does not have summoning sickness.
An opponent controls an untapped creature and does not control a Spider.
Mana Needed
({5} magic symbol)
({R} magic symbol)
({R} magic symbol)
({G} magic symbol)
({G} magic symbol)
({G} magic symbol)
available.
Steps
Activate
Anzrag
by paying
({3} magic symbol)
({R} magic symbol)
({R} magic symbol)
({G} magic symbol)
({G} magic symbol)
, causing opponents to block
Anzrag
if able this turn.
Cast
Arachnogenesis
by paying
({2} magic symbol)
({G} magic symbol)
, preventing all damage being done this turn by non-Spider creatures.
Declare
Anzrag
as an attacker, attacking an opponent who controls a creature but does not control a Spider.
The opponent is forced to block
Anzrag
, triggering
Anzrag
, untapping all creatures you control and causing you to get an additional combat phase after this one.
Any combat damage that would be dealt is prevented due to
Arachnogenesis
.
Repeat from step 3 each combat phase.
Results
Infinite combat phases.
Infinite untap of creatures you control.
Infinite mana creatures you control can produce.
Metadata
In 546 decks according to EDHREC.