Color Identity: R, G

Prerequisites

  1.  
    Anzrag, the Quake-Mole
    Anzrag
    on the battlefield.
  2.  
    Last Night Together
    Last Night Together
    in hand.
  3. An opponent controls a targetable creature.
  4. ({6} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  ({G} magic symbol)   available.

Steps

  1. Activate
    Anzrag, the Quake-Mole
    Anzrag
    by paying ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  , causing opponents to block
    Anzrag, the Quake-Mole
    Anzrag
    if able this turn.
  2. Cast
    Last Night Together
    Last Night Together
    by paying ({3} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  , targeting
    Anzrag, the Quake-Mole
    Anzrag
    and an opposing creature.
  3. Declare
    Anzrag, the Quake-Mole
    Anzrag
    as an attacker, attacking the opponent who controls the creature targeted in step 2.
  4. The opponent is forced to block
    Anzrag, the Quake-Mole
    Anzrag
    , triggering
    Anzrag, the Quake-Mole
    Anzrag
    , untapping all creatures you control and causing you to get an additional combat phase after this one.
  5. Deal combat damage to the opposing creature, with
    Anzrag, the Quake-Mole
    Anzrag
    not being destroyed to its indestructible ability, and the creature targeted in step 2 also not being destroyed if it blocked
    Anzrag, the Quake-Mole
    Anzrag
    .
  6. Repeat from step 3 each combat phase.

Results

  1. Infinite combat phases.
  2. Infinite untap of creatures you control.
  3. Infinite mana creatures you control can produce.

Metadata

  1. In 1061 decks according to EDHREC.
footer