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the front side of Anzrag, the Quake-Mole
the back of a classic MtG card
Card Preventing Combat Damage Dealt To/By a Creature
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MTG Card Back
the back of a classic MtG card

Color Identity: R, G

Cards

  1. Anzrag, the Quake-Mole
    Anzrag, the Quake-Mole
  2. Card Preventing Combat Damage Dealt To/By a Creature

Initial Card State

  1.  
    Anzrag, the Quake-Mole
    Anzrag
    on the battlefield.
  2.   Card Preventing Combat Damage Dealt To/By a Creature in hand or on the battlefield.

Easy Prerequisites

  1. An opponent controls a creature.

Mana Needed

  1. ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)   available.

Steps

  1. Activate
    Anzrag, the Quake-Mole
    Anzrag
    by paying ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  , causing opponents to block
    Anzrag, the Quake-Mole
    Anzrag
    if able this turn.
  2. If needed, cast the card preventing combat damage by paying its mana cost or activate it.
  3. Declare
    Anzrag, the Quake-Mole
    Anzrag
    as an attacker, attacking an opponent who controls a creature.
  4. The opponent is forced to block
    Anzrag, the Quake-Mole
    Anzrag
    , triggering
    Anzrag, the Quake-Mole
    Anzrag
    , untapping all creatures you control and causing you to get an additional combat phase after this one.
  5. Any combat damage that would be dealt is prevented due to Fog.
  6. Repeat from step 3 each combat phase.

Notes

  1. Depending on the card used to prevent combat damage, additional mana and pre-requisites may be required.

Results

  1. Infinite combat phases.
  2. Infinite untap of creatures you control.
  3. Infinite mana creatures you control can produce.

Metadata

  1. In 0 decks according to EDHREC.
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