Combo Search
Menu
Advanced
Syntax
Random
Anzrag, the Quake-Mole
(and one other card)
Card Preventing Combat Damage Dealt To/By a Creature
Loading...
View Cards
Color Identity: R, G
Cards
Anzrag, the Quake-Mole
Card Preventing Combat Damage Dealt To/By a Creature
Initial Card State
Anzrag
on the battlefield.
Card Preventing Combat Damage Dealt To/By a Creature
in hand or on the battlefield.
Easy Prerequisites
An opponent controls a creature.
Mana Needed
({3} magic symbol)
({R} magic symbol)
({R} magic symbol)
({G} magic symbol)
({G} magic symbol)
available.
Steps
Activate
Anzrag
by paying
({3} magic symbol)
({R} magic symbol)
({R} magic symbol)
({G} magic symbol)
({G} magic symbol)
, causing opponents to block
Anzrag
if able this turn.
If needed, cast the card preventing combat damage by paying its mana cost or activate it.
Declare
Anzrag
as an attacker, attacking an opponent who controls a creature.
The opponent is forced to block
Anzrag
, triggering
Anzrag
, untapping all creatures you control and causing you to get an additional combat phase after this one.
Any combat damage that would be dealt is prevented due to the damage prevention effect.
Repeat from step 3 each combat phase.
Notes
Depending on the card used to prevent combat damage, additional mana and pre-requisites may be required.
Results
Infinite combat phases.
Infinite untap of creatures you control.
Infinite mana creatures you control can produce.
Metadata
In 0 decks according to EDHREC.