the front side of Archaeomancer
the back of a classic MtG card
the front side of Mystic Reflection
the back of a classic MtG card
the front side of Time Warp
the back of a classic MtG card
the front side of Sram's Expertise
the back of a classic MtG card

Color Identity: W, U

Initial Card State

  1.  Archaeomancer on the battlefield.
  2.   Mystic Reflection in hand or in exile.
  3.  Time Warp and Sram's Expertise in hand.

Notable Prerequisites

  1. ({1} magic symbol)   fewer mana required on the first turn if Mystic Reflection was foretold.

Mana Needed

  1. ({6} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   each turn available.

Steps

  1. Cast Time Warp by paying ({3} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  , granting you an extra turn after this one.
  2. Cast Mystic Reflection by paying ({1} magic symbol)  ({U} magic symbol)  , causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Archaeomancer.
  3. Cast Sram's Expertise by paying ({2} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  , creating three token copies of Archaeomancer and allowing you to cast a card with mana value 3 or less from your hand without paying its mana cost.
  4. Each of the Archaeomancer's ETBs trigger, returning Mystic Reflection, Time Warp, and Sram's Expertise to your hand.
  5. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 0 decks according to EDHREC.
footer