Color Identity: W, U

Prerequisites

  1.  
    Archaeomancer
    Archaeomancer
    on the battlefield.
  2.   
    Mystic Reflection
    Mystic Reflection
    in hand or in exile.
  3.  
    Temporal Manipulation
    Temporal Manipulation
    and
    Sram's Expertise
    Sram's Expertise
    in hand.
  4. ({1} magic symbol)   fewer mana required on the first turn if
    Mystic Reflection
    Mystic Reflection
    was foretold.
  5. ({6} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   each turn available.

Steps

  1. Cast
    Temporal Manipulation
    Temporal Manipulation
    by paying ({3} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  , granting you an extra turn after this one.
  2. Cast
    Mystic Reflection
    Mystic Reflection
    by paying ({1} magic symbol)  ({U} magic symbol)  , causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of
    Archaeomancer
    Archaeomancer
    .
  3. Cast
    Sram's Expertise
    Sram's Expertise
    by paying ({2} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  , creating three token copies of
    Archaeomancer
    Archaeomancer
    and allowing you to cast a card with mana value 3 or less from your hand without paying its mana cost.
  4. Each of the
    Archaeomancer
    Archaeomancer
    's ETBs trigger, returning
    Mystic Reflection
    Mystic Reflection
    ,
    Temporal Manipulation
    Temporal Manipulation
    , and
    Sram's Expertise
    Sram's Expertise
    to your hand.
  5. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 0 decks according to EDHREC.
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