the front side of Kitsa, Otterball Elite
the back of a classic MtG card
the front side of Great Train Heist
the back of a classic MtG card

Color Identity: U, R

Initial Card State

  1.  Great Train Heist in hand.
  2.  Kitsa on the battlefield.

Notable Prerequisites

  1. Kitsa does not have summoning sickness.
  2. Kitsa has power 2 or greater.
  3. Creatures you control can tap to produce at least two generic mana.

Mana Needed

  1. two generic manaone red manaone red mana at least available.

Steps

  1. Cast Great Train Heist by paying at least two generic manaone red manaone red mana, choosing its first mode and optionally its second and/or third modes.
  2. Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
  3. Holding priority, activate any number of creatures by tapping them, adding at least two generic mana.
  4. Activate Kitsa's second ability by paying two generic mana and tapping it, copying Great Train Heist.
  5. Resolve the copy of Great Train Heist, untapping all creatures you control and causing you to get an additional combat phase after this one if it is your combat phase, along with any other mode(s) that were chosen.
  6. Repeat from step 3.

Results

  1. Infinite untap of creatures you control.
  2. Infinite mana creatures you control can produce.
  3. Infinite magecraft triggers.
  4. Infinite combat phases.
  5. Infinitely powerful creatures you control until end of turn.

Variants of this combo

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