the front side of Kitsa, Otterball Elite
the back of a classic MtG card
the front side of Great Train Heist
the back of a classic MtG card

Color Identity: U, R

Initial Card State

  1.  Great Train Heist in hand.
  2.  Kitsa on the battlefield.

Notable Prerequisites

  1. Kitsa does not have summoning sickness.
  2. Kitsa has power 2 or greater.
  3. Creatures you control can tap to produce at least ({2} magic symbol)  .

Mana Needed

  1. ({2} magic symbol)  ({R} magic symbol)  ({R} magic symbol)   at least available.

Steps

  1. Cast Great Train Heist by paying at least ({2} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  , choosing its first mode and optionally its second and/or third modes.
  2. Kitsa's prowess ability triggers, giving it +1/+1 until end of turn.
  3. Holding priority, activate any number of creatures by tapping them, adding at least ({2} magic symbol)  .
  4. Activate Kitsa's second ability by paying ({2} magic symbol)   and tapping it, copying Great Train Heist.
  5. Resolve the copy of Great Train Heist, untapping all creatures you control and causing you to get an additional combat phase after this one if it is your combat phase, along with any other mode(s) that were chosen.
  6. Repeat from step 3.

Results

  1. Infinite untap of creatures you control.
  2. Infinite mana creatures you control can produce.
  3. Infinite magecraft triggers.
  4. Infinite combat phases.
  5. Infinite power for creatures you control until end of turn.

Metadata

  1. In 1791 decks according to EDHREC.

Variants of this combo

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