the front side of Seedcradle Witch
the back of a classic MtG card
the front side of Faeburrow Elder
the back of a classic MtG card
the front side of Prismwake Merrow
the back of a classic MtG card

Color Identity: G, W, U

Initial Card State

  1.  Prismwake Merrow in hand.
  2.  Seedcradle Witch and Faeburrow Elder on the battlefield.

Notable Prerequisites

  1. Faeburrow Elder does not have summoning sickness.

Mana Needed

  1. ({2} magic symbol)  ({U} magic symbol)   available.

Steps

  1. Cast Prismwake Merrow by paying ({2} magic symbol)  ({U} magic symbol)  .
  2. Prismwake Merrow enters the battlefield, triggering itself, making a permanent you control all colors until end of turn.
  3. Activate Faeburrow Elder by tapping it, adding ({W} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  ({R} magic symbol)  ({G} magic symbol)  .
  4. Activate Seedcradle Witch by paying ({2} magic symbol)  ({W} magic symbol)  ({G} magic symbol)  , giving Faeburrow Elder +3/+3 until end of turn and untapping it.
  5. Repeat from step 3.

Results

  1. Infinite black mana.
  2. Infinite blue mana.
  3. Infinitely large Faeburrow Elder until end of turn.
  4. Infinite red mana.
  5. Infinite mana of colors among permanents you control.

Metadata

  1. In 0 decks according to EDHREC.
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