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Seedcradle Witch | Faeburrow Elder | Scuttlemutt
Color Identity: G, W
Cards
Seedcradle Witch
Faeburrow Elder
Scuttlemutt
Initial Card State
All permanents on the battlefield.
Notable Prerequisites
Scuttlemutt
and
Faeburrow Elder
do not have summoning sickness.
Steps
Activate
Scuttlemutt
's second ability by tapping it, making any creature you control all colors until end of turn.
Activate
Faeburrow Elder
by tapping it, adding
({W} magic symbol)
({U} magic symbol)
({B} magic symbol)
({R} magic symbol)
({G} magic symbol)
.
Activate
Seedcradle Witch
by paying
({2} magic symbol)
({W} magic symbol)
({G} magic symbol)
, giving
Faeburrow Elder
+3/+3 until end of turn and untapping it.
Repeat from step 2.
Results
Infinite black mana.
Infinite blue mana.
Infinitely large
Faeburrow Elder
until end of turn.
Infinite red mana.
Infinite mana of colors among permanents you control.
Metadata
In 1 deck according to EDHREC.