Initial Card State
- Avenger of Zendikar in hand.
- Impact Tremors on the battlefield.
- Mystic Reflection in hand or in exile.
Mana Needed
- ({5} magic symbol)
({G} magic symbol)
({G} magic symbol)
({U} magic symbol)
, plus an additional ({1} magic symbol)
if Mystic Reflection was not foretold available.
Steps
- Cast Avenger of Zendikar by paying ({5} magic symbol)
({G} magic symbol)
({G} magic symbol)
. - Avenger of Zendikar enters the battlefield, triggering its ability and Impact Tremors.
- Holding priority, cast Mystic Reflection by paying ({1} magic symbol)
({U} magic symbol)
, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Avenger of Zendikar. - Resolve the Avenger of Zendikar trigger, creating a token copy of Avenger of Zendikar for each land you control.
- Each Avenger of Zendikar enters the battlefield, triggering their abilities and Impact Tremors that many times.
- Resolve an Avenger of Zendikar trigger, creating a 0/1 Plant creature token for each land you control.
- The Plants enter the battlefield, triggering Impact Tremors that many times, dealing 1 damage to each opponent for each Plant that entered the battlefield this way.
- Repeat from step 6 for each remaining trigger.
- Resolve all remaining Impact Tremors triggers, dealing 1 damage to each opponent for each trigger.
Results
- Near-infinite creature tokens.
- Near-infinite damage.
- Near-infinite ETB.
Bracket Tag
This combo has been estimated to be Exhibition (Bracket 1+).