({5} magic symbol) ({G} magic symbol) ({G} magic symbol) ({U} magic symbol) , plus an additional ({1} magic symbol) if
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Mystic Reflection was not foretold available.
Steps
Cast
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Avenger of Zendikar by paying ({5} magic symbol) ({G} magic symbol) ({G} magic symbol) .
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Avenger of Zendikar enters the battlefield, triggering its ability and
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Impact Tremors.
Holding priority, cast
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Mystic Reflection by paying ({1} magic symbol) ({U} magic symbol) , causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of
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Avenger of Zendikar.
Resolve the
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Avenger of Zendikar trigger, creating a token copy of
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Avenger of Zendikar for each land you control.
Each
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Avenger of Zendikar enters the battlefield, triggering their abilities and
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Impact Tremors that many times.
Resolve an
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Avenger of Zendikar trigger, creating a 0/1 Plant creature token for each land you control.
The Plants enter the battlefield, triggering
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Impact Tremors that many times, dealing 1 damage to each opponent for each Plant that entered the battlefield this way.
Repeat from step 6 for each remaining trigger.
Resolve all remaining
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Impact Tremors triggers, dealing 1 damage to each opponent for each trigger.