the front side of Avenger of Zendikar
the back of a classic MtG card
the front side of Mystic Reflection
the back of a classic MtG card
the front side of Impact Tremors
the back of a classic MtG card

Color Identity: G, U, R

Initial Card State

  1.  Avenger of Zendikar in hand.
  2.  Impact Tremors on the battlefield.
  3.   Mystic Reflection in hand or in exile.

Mana Needed

  1. ({5} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  ({U} magic symbol)  , plus an additional ({1} magic symbol)   if Mystic Reflection was not foretold available.

Steps

  1. Cast Avenger of Zendikar by paying ({5} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  .
  2. Avenger of Zendikar enters the battlefield, triggering its ability and Impact Tremors.
  3. Holding priority, cast Mystic Reflection by paying ({1} magic symbol)  ({U} magic symbol)  , causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Avenger of Zendikar.
  4. Resolve the Avenger of Zendikar trigger, creating a token copy of Avenger of Zendikar for each land you control.
  5. Each Avenger of Zendikar enters the battlefield, triggering their abilities and Impact Tremors that many times.
  6. Resolve an Avenger of Zendikar trigger, creating a 0/1 Plant creature token for each land you control.
  7. The Plants enter the battlefield, triggering Impact Tremors that many times, dealing 1 damage to each opponent for each Plant that entered the battlefield this way.
  8. Repeat from step 6 for each remaining trigger.
  9. Resolve all remaining Impact Tremors triggers, dealing 1 damage to each opponent for each trigger.

Results

  1. Near-infinite creature tokens.
  2. Near-infinite damage.
  3. Near-infinite ETB.

Metadata

  1. In 92 decks according to EDHREC.
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