🍪

Can we use cookies for analytics? Read the privacy policy for more information.

the front side of Avenger of Zendikar
the back of a classic MtG card
the front side of Mystic Reflection
the back of a classic MtG card
the front side of Impact Tremors
the back of a classic MtG card

Color Identity: G, U, R

Initial Card State

  1.  
    Avenger of Zendikar
    Avenger of Zendikar
    in hand.
  2.  
    Impact Tremors
    Impact Tremors
    on the battlefield.
  3.   
    Mystic Reflection
    Mystic Reflection
    in hand or in exile.

Mana Needed

  1. ({5} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  ({U} magic symbol)  , plus an additional ({1} magic symbol)   if
    Mystic Reflection
    Mystic Reflection
    was not foretold available.

Steps

  1. Cast
    Avenger of Zendikar
    Avenger of Zendikar
    by paying ({5} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  .
  2. Avenger of Zendikar
    Avenger of Zendikar
    enters the battlefield, triggering its ability and
    Impact Tremors
    Impact Tremors
    .
  3. Holding priority, cast
    Mystic Reflection
    Mystic Reflection
    by paying ({1} magic symbol)  ({U} magic symbol)  , causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of
    Avenger of Zendikar
    Avenger of Zendikar
    .
  4. Resolve the
    Avenger of Zendikar
    Avenger of Zendikar
    trigger, creating a token copy of
    Avenger of Zendikar
    Avenger of Zendikar
    for each land you control.
  5. Each
    Avenger of Zendikar
    Avenger of Zendikar
    enters the battlefield, triggering their abilities and
    Impact Tremors
    Impact Tremors
    that many times.
  6. Resolve an
    Avenger of Zendikar
    Avenger of Zendikar
    trigger, creating a 0/1 Plant creature token for each land you control.
  7. The Plants enter the battlefield, triggering
    Impact Tremors
    Impact Tremors
    that many times, dealing 1 damage to each opponent for each Plant that entered the battlefield this way.
  8. Repeat from step 6 for each remaining trigger.
  9. Resolve all remaining
    Impact Tremors
    Impact Tremors
    triggers, dealing 1 damage to each opponent for each trigger.

Results

  1. Near-infinite creature tokens.
  2. Near-infinite damage.
  3. Near-infinite ETB.

Metadata

  1. In 91 decks according to EDHREC.
footer