Thermopod dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it.
Activate
Thermopod by sacrificing
Sin.
When
Sin dies, it triggers twice.
Resolve the first trigger, returning
Sin from your graveyard to the battlefield with a -1/-1 counter on it. As
Sin enters, remove the -1/-1 counter from
Thermopod, causing
Sin to enter with a +1/+1 counter on it instead.
Resolve the second
Sin trigger, putting the counters it had on it when it was sacrificed onto a creature you control and failing to shuffle it into your library as it's no longer in your graveyard.
Repeat.
Results
Infinite ETB.
Infinite LTB.
Infinite death triggers.
Infinite red mana.
Infinite sacrifice triggers.
Infinite +1/+1 counters on creatures you control.
Metadata
In 0 decks according to EDHREC.
Bracket Tag
This combo has been estimated to be Exhibition (Bracket 1+).