the front side of Halo Fountain
the back of a classic MtG card
the front side of Karn, Silver Golem
the back of a classic MtG card
the front side of Arbor Adherent
the back of a classic MtG card

Color Identity: G, W

Initial Card State

  1.  All permanents on the battlefield (Halo Fountain and Arbor Adherent without summoning sickness).

Mana Needed

  1. ({1} magic symbol)   available.

Steps

  1. Activate Karn by paying ({1} magic symbol)  , causing Halo Fountain to become a creature.
  2. Activate Arbor Adherent by tapping it, adding at least ({W} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  .
  3. Activate Halo Fountain's second ability by paying ({W} magic symbol)  ({W} magic symbol)  , tapping it, and then untapping it and Arbor Adherent, causing you to draw a card.
  4. Repeat from step 2.

Notes

  1. With the excess mana, you can use it on Halo Fountain's first ability, tapping and untapping it to create creature tokens.

Results

  1. Near-infinite untap of creatures you control.
  2. Infinite card draw.
  3. Near-infinite ETB.
  4. Infinite draw triggers.
  5. Near-infinite colored mana.
  6. Near-infinite creature tokens.
  7. Near-infinite mana creatures you control can produce.

Metadata

  1. In 0 decks according to EDHREC.

Variants of this combo

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